3D ART | 3D Lowpoly Character


A 3D character made for smartphone compatibility.

The restrictions were the 8k polycount, one diffuse texture and the deadline of one week. I converted the normap map and the ambient occlusion to the diffuse texture. I tried to put more detail at the hands and the face (focus points), which blends with the lower poly part of the mesh. I also added some extra edges at the bending area's for better deformations.